Quick question for anyone who knows about defaulting
When you open up a recolour of something in SimPE and it has multiple texture images, does that mean it has multiple groups and can’t be used as a default, or is there a way around this?
It doesn’t matter how many groups it has, it still can be done. You just gotta add and modify some lines in the property sets. Look for “numoverrides” in Marja’s tutorial; it’s quite simple but for some reason it took me a while to get that part. D:
The line you modify for the extra TXMT files is the override0resourcekeyidx (dtUInteger), but you still have to do all the others.
Hmm, I’m having a harder time finding tops to default. Any suggestions of good creators/creations?
I’m glad it’s of use to someone else too, feels good to give something back to this amazing community. Thank you for the love! <33
One good thing came out of my stupidity, though: I found out that the wetsuit from FT also appears for EF, but using the same mesh as the AF, resulting in super perky elders. I disabled it for elders and edited the original post. Grab it!
Ugh, I totally misread that! I thought you were saying it was replacing the EF and TF files and kept trying to find my error for so long, you have no idea! I’m a dumbass.
No, it’s for AF only for now, I should’ve mentioned that. I’m gonna edit the post, thank you for asking and for the kind words! <3